Well, calling something “therapeutic” can be inherently problematic, because it largely depends on the context under which the evidence is gathered. Given that comics are grounded in visual storytelling, there is a natural tendency to categorize any produced works as "art therapy." As Slayton, D'Archer, and Kaplan (2010) explained, as art therapy interventions continue to be used in the treatment of complex trauma and other mental health disorders, "it is ever more important that art therapists produce evidence to support our intuitive knowledge that art heals" (108). Because the field of Graphic Medicine and comic-creation as a therapeutic intervention is still in it's infancy, there is very little published clinical data on the efficacy of the intervention. While anecdotal (first-hand) evidence obtained from medical personnel, university instructors, mental health counselors, graduate students, and their clients / patients seem to strongly indicate that creating comics is indeed therapeutic, there is very little empirical evidence available right now to support these findings. Helping move the field towards more evidence-based practices is the goal of my research, as it will allow comic creation to be more widely accepted, implemented, and championed in academic, medical, and mental health circles which are sometimes still largely skeptical (or outright dismissive) of anecdotal evidence.